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1. Matari ships or Caldari? - in Ships and Modules [original thread]
Edited by: Judas Jones on 19/08/2008 22:30:41 Originally by: AstroPhobic I was going to type a long winded post, but Liang saved me from it. Honestly I really can't stand people like you. You're ignorant in the true definition of the...
- by Judas Jones - at 2008.08.19 22:30:00
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2. Problems with AC's, Artillery, Minmatar Battleships and Caps - in Ships and Modules [original thread]
@ AstroPhobic, your such an emo child, time you grew up and respected other people opinion based on there experience, wait sorry, wrong format: Quote: @ AstroPhobic Quote: your such Quote: an emo child Quote: time...
- by Judas Jones - at 2008.08.16 04:04:00
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3. Problems with AC's, Artillery, Minmatar Battleships and Caps - in Ships and Modules [original thread]
Originally by: Boz Well You ask in a world full of FotM's, is it a bad thing for Matar ships to be inferior? Yes, it is. Don't you think it's possible to have individuality amongst the races and yet they're all competitive? You can't ...
- by Judas Jones - at 2008.08.16 03:51:00
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4. Problems with AC's, Artillery, Minmatar Battleships and Caps - in Ships and Modules [original thread]
Originally by: AstroPhobic I hate myself for repsonding to this. Oh well. Originally by: AstroPhobic Congratulations sir, you've been saying what I've been saying for past few months. It's OBVIOUS that they're balanced because ...
- by Judas Jones - at 2008.08.16 03:35:00
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5. Problems with AC's, Artillery, Minmatar Battleships and Caps - in Ships and Modules [original thread]
Projectile's use no cap and there ammunition utlisies all 4 damage types, at this rate, we might aswell scrap all individula race ship/weapons and just copy and paste so there all identical. If you want Projectiles to have more ompph, then it will...
- by Judas Jones - at 2008.08.16 02:53:00
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6. Looking into a new race. - in Ships and Modules [original thread]
Train Minny, the 0 cap requirement on guns is a big advantage, better tank (more cap for tank) better weapon damage type with better more useful fittings (less fittings trying to compensate for cap I.E running guns/reps/tank at the same time) Ama...
- by Judas Jones - at 2007.12.02 07:50:00
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7. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Originally by: Talmssar Originally by: HyJek So could a dev fill us in on when this change will happen? No Die Necromancer Die!
- by Judas Jones - at 2007.10.20 09:28:00
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8. Amarr - in Ships and Modules [original thread]
Give it up, I have been flying Amarr ships now for over 2 years and in that time they have been nerfed to uselessness. With range, thermal/crystal nerf etc... The Devs simply see the Amarr ships as sansha/blood npc chainers and nothing more. It...
- by Judas Jones - at 2006.08.07 23:19:00
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9. Drones: Return and Scoop Command Wanted! - in Ships and Modules [original thread]
Signed :)
- by Judas Jones - at 2005.03.08 18:53:00
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10. Impel - in Ships and Modules [original thread]
It was probably the one being sold for 130mil I wonder what there insurance value is??? 100% few hundred K. ?
- by Judas Jones - at 2005.03.07 17:18:00
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11. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Edited by: Judas Jones on 07/03/2005 16:01:38 Some people seem unable to grasp some simple fundamental's such as Beams are NOT overpowered yet they WILL be hit by this nerfing, small and medium pulse's have seriously rediculous pg requirement...
- by Judas Jones - at 2005.03.07 15:59:00
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12. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Meridius Originally by: Hanns exactly what lasers are getting nerfed? all pulse lasers? or just medium/heavy/mega? All Pulse lasers, and all because of the armageddon, yay for nice small tweaks \o/ Yep, not ...
- by Judas Jones - at 2005.03.04 23:37:00
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13. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Originally by: Kaeten Edited by: Kaeten on 04/03/2005 21:08:42 Originally by: Judas Jones Ahh yes, they are nerfing Missiles too. HUH???? Are they huhhuh?? I hope they are (not nerfing but balancing) Wiee they are fixing...
- by Judas Jones - at 2005.03.04 21:14:00
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14. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
What he said, don't hurt the range cos of 1 over balanced gun, just look at the gun range in question, I.E Mega Pulse. why should the smaller versions and Beams be effective also. Don't really think anyone can realistically cry out that Mega Beam...
- by Judas Jones - at 2005.03.04 20:28:00
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15. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
As it stand's, when the next changes come into effect it will be very difficult to exact any kind of armor damage, that's where the real issue is gonna lie for me. It's not gonna be range as much although that is always a factor it's the simeple f...
- by Judas Jones - at 2005.03.04 20:24:00
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